Forrest Dash is a platformer videogame developed by a team of 3 students in our second year at the Design and Development of videogames degree in the Development subject.
Forest Dash
Forest Dash is a platformer videogame in which you control the main character and you have to surpass the levels quickly and dealing with a lot of enemies.
Description
For our second year at the Design and Development of videogames degree in the Videogames Development subject we had had the objective to make a platformer. Using new systems such as flexible map and entities creation (Tiled), optimizing our code (brofiler), and implementing new concepts for us, such as pathfinding algorithms, GUI and a command console. Feel free to take a look at our job.
How it works & Innovations
Forest Dash is a platformer done with the SDL libraries, it is divided in many modules that control the most important aspects of the game such as Audio, Render, Levels, Entities, UI... the game is mostly made in C/C++, to
surpass the subject we had several requirements that we had to accomplish but we decided to do some off-requirements things, such as:
- Animations loaded from tmx
- Checkpoints
- Special Bow animations
- Enemies created in tmx
- Time bar
- Colliders made in Tiled
Our Team
This game was developed by a team formed by:
Alber Garcia Belerda (Terrassa 1/26/2000)
Lead Programmer, Entities (player/enemies), UI system, Console, colisions, animation loading, ranged combat system, map loading, camera culling, bugfixing
Lead Artist, Level Design, User Interface Design, Atlas, Animations, Main Menu, ingame HUD (lifes, timer), State machine, Enemies, Animations, Video, mele combat system, camera shake
MIT License
Copyright (c) 2019 Ap011y0n, JBGelsenorJ & maciadalmau
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.