Conqueror's Crown New Horizon


Description

Conqueror's Crown New Horizon was a original game we created following similar techniques to the Samurai Shodown Tribute.
The goal was to create a real time strategy game, with complex AI behaviours, such as pathfinding, group movement and combat behaviour. It also had a larger scope, so the team also was bigger, with 9 different members, each one of them started specializing in one aspect of the development process.

My Contribution


In my case, the team decided that I was fit to lead the project, so I was some sort of director who kept on track of everyone tasks and direction of the project, organizing meetings and scrums. I also took an important role in the programming department, working on the entity movement, which was an adaptation of the flocking behaviour, the pathfinding, the combat, spawms and more.

Project Link