Conqueror's Crown New Horizon
Description
Conqueror's Crown New Horizon was a original game we created following similar techniques to the Samurai Shodown Tribute.
The goal was to create a real time strategy game, with complex AI behaviours, such as pathfinding, group movement and combat behaviour.
It also had a larger scope, so the team also was bigger, with 9 different members, each one of them started specializing in one aspect of the development process.
My Contribution
In my case, the team decided that I was fit to lead the project, so I was some sort of
director who kept on track of everyone tasks and direction of the project,
organizing meetings and scrums. I also took an important role in the programming department,
working on the entity movement, which was an adaptation of the flocking behaviour, the pathfinding, the combat, spawms and more.