Samurai Shodown Tribute
                
                Description 
                
                    Samurai Shodown is a 2d fighting game published by SNK in 1993 for the Neo Geo console.
                    
                    With a team of 3 people, our aim was to recreate a combat scene and a character from the original game, with it's full kit available.
                    It was the first time we used SDL and c/c++ to program a videogame, so we were introduced to the update cycle, object oriented programming, working in modules and other workflows which would later be common in most future projects
                
                
                My Contribution 
                
                
                    As a programmer, I mainly worked on the state machine of the player, which involved creating colliders at the right timming and the combo system of the game.
                
                
             
            
            